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17
03.09

Non-linear sequencer

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Posted in A/V Systems and Machines, Experiments Tagged C++, OpenFrameworks

In this non-linear sequencer each ball has a sample attached to it. The balls bounce off of the sides of the screen as well as each other. Clicking on the balls at the bottom starts or stops the same colored ball. The sample plays back when the ball hits either of the 4 sides of the screen. The speed of the balls can be adjusted by using the buttons provided at the bottom. The pan is determined by the location of the ball on the x-axis. This project was done in collaboration with Joe Saavedra, Nick Hardeman and Jen Cotton.

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