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24
12.09

quikdrawl

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Posted in Computer Vision, Experiments, Installation, Interactive Design, Physical, Physical Computing, Platform Tagged C++, openCV, OpenFrameworks, Photoshop

Quikdrawl is a drawing interface which uses 2 hacked gun game controllers with red LED attached to the front of each. Clicking the trigger turned on the LED which was color tracked to find it’s location. Each time the trigger is pressed, a bullet hole through layered textures appears on the screen. The textures were preprepared but the intention is that these would be captured and created from a certain section of the users silhouette and layered in with previous textures. Nick, Steve and me worked on this application for our set pixel class. Made with OpenFrameworks.

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