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social sqncr

MFA Thesis @ Parsons / May, 2010

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Description

social sqncr is an interactive audio-visual installation that aims to make people more aware of the act of creating their public identity.

To create their ‘identity’, participants use their bodies to physically interact with a pseudo-musical instrument projected in a physical space to create virtual musical creatures based on their movements. The instrument consists of eight zones that participants interact with which influence the shape, movement, and aural properties of the resulting entity.

Once complete, the system captures an image of the participant to attach to the creature which is then set free into an eco-system inhabited by similar entities. The entities react to one another, much like human beings in a social network. Participants can cause environmental disturbances by physically interacting with the projection.

The physical movements required of participants ensures a high level of investment in the process, causing a heightened awareness of their creation, and thus themselves. Watching their entity interact with other entities is a reflection of their own interaction in their social networks.

Technical Detail

The visuals for this project were coded using openFrameworks, “an open source C++ toolkit for creative coding,” and openGL (Open Graphics Library). Some of the code for flocking, particle interaction, and openCV (Open Source Computer Vision) tracking is based code from Zachary Lieberman.

The audio is coded in SuperCollider, “a real time audio synthesis programming language”. Some of the code for effects, scales and synth definitions are based on examples on the site and the community.

Two Macintosh Intel G5 towers were used power the installation. The two computers were hardwired to a closed network with static IP addresses for communication and debugging remotely. One computer ran the SuperCollider application and the other ran the openFrameworks application. OSC (Open Sound Control) is used to communicate between the two applications.

Credits

  • Nick Hardeman

Additional Documentation

  • Paper
  • Hires images
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2 Responses to social sqncr

  1. Nano+Bio+Art | Home
    June 26, 2010 at 2:41 am

    [...] last presentation about the social sqncr was actually very interesting, but I didn’t understand it very much. I understood that it was [...]

    Reply
  2. Nano+Bio+Art | Home
    June 26, 2010 at 4:48 am

    [...] http://www.bruzed.com/2010/05/22/social-sqncr/ [...]

    Reply

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Videos

Photos

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Press & Recognition

  • social sqncr @ ART|SCI, CNSI, UCLA
  • social sqncr @ MIT
  • social sqncr on typeslashcode blog
  • social sqncr @ onezero 2010

Medium

Installation, Physical, Platform, Sound

Type

3D, A/V Systems and Machines, Audio Synthesis, Computer Vision, Data Visualization, Interactive Design, Interface Design, Sound Design, Visual Design

Tools + Technology

C++, openCV, OpenFrameworks, openGL, osc, supercollider

Related

  • social sqncr @ MIT
  • social sqncr on typeslashcode blog
  • social sqncr @ onezero 2010
  • Social Creatures
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Tags

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