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A/V Systems and Machines

31
01.12

Transmutation

0
Posted in 3D, A/V Systems and Machines, Application, Data Visualization, Installation, Interactive Design, Interface Design, Performance, Platform, Portfolio, Portfolio Archive, Projection, Visual Design Tagged openGL, Photoshop, processing

Description Transmutation is a custom audio visualization application created for Speak Onion’s live performance on 01/27/2012 @ The Charleston, NYC. It includes four audio reactive scenes, the parameters for which can be manipulated via a GUI in real-time, and splitscreen … Continue reading →

22
05.10

social sqncr

2
Posted in 3D, A/V Systems and Machines, Audio Synthesis, Computer Vision, Data Visualization, Installation, Interactive Design, Interface Design, Physical, Platform, Portfolio, Sound, Sound Design, Visual Design Tagged C++, openCV, OpenFrameworks, openGL, osc, supercollider

Description social sqncr is an interactive audio-visual installation that aims to make people more aware of the act of creating their public identity. To create their ‘identity’, participants use their bodies to physically interact with a pseudo-musical instrument projected in … Continue reading →

16
04.10

ShredBoard

0
Posted in A/V Systems and Machines, Audio Synthesis, Interactive Design, Interface Design, Musical Instrument, Platform, Portfolio, Sound, Sound Design, Visual Design Tagged actionscript, AIR, Flash, Flex Builder, Illustrator, osc, Photoshop, supercollider

Description ShredBoard is an instrument that uses the conventional keyboard and mouse as input. The keys z-/, a-’, q-] and 1-= are mapped to the notes of four guitar strings starting at E, A, D, G for each row of … Continue reading →

16
02.10

Electric Clouds

0
Posted in A/V Systems and Machines, Audio Synthesis, Data Visualization, Platform, Portfolio, Sound Tagged C++, OpenFrameworks

Description Electric clouds is an audio visualizer that reacts to real-time audio input. In the included video and images, it visualises Leo’s Room by Vangelis, from the movie Blade Runner. Technical Detail The application was coded in C++/OpenFrameworks and uses Fast … Continue reading →

24
12.09

A/V performance tool

0
Posted in A/V Systems and Machines, Computer Vision, Experiments Tagged C++, OpenFrameworks

A scene for the a/v engine/live performance visualization tool Nick, Steve and me are working on. This is an underwater scene where bubbles are generated based on the FFT and emerge from the near the top of the cv blob, … Continue reading →

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  • Recent Posts

    • Transmutation
    • Field Internships in Information Design
    • TweetCatcha on The Huffington Post
    • Shredboard semifinalist in 2010 Adobe Design Achievement Awards
    • social sqncr @ ART|SCI, CNSI, UCLA
    • social sqncr
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    • social sqncr @ onezero 2010
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Recent Stuff

  • Transmutation
  • Field Internships in Information Design
  • TweetCatcha on The Huffington Post
  • Shredboard semifinalist in 2010 Adobe Design Achievement Awards
  • social sqncr @ ART|SCI, CNSI, UCLA

Tags

actionscript Wordpress terminal openGL Flex Builder Python git XML supercollider jQuery arduino Illustrator speakjet garageband OpenFrameworks Google Maps API PHP svn picchip Javascript Photoshop Flash MySQL reaktor PyGame CSS API second life audacity C++ processing AIR OSCemote BBPress osc HTML Maya Wordpress Plugin API max/msp/jitter openCV

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