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	<title>bruzed.com &#187; Thesis</title>
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		<title>Social Creatures</title>
		<link>http://www.bruzed.com/2010/03/social-creatures/</link>
		<comments>http://www.bruzed.com/2010/03/social-creatures/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 22:44:24 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[Audio Synthesis]]></category>
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		<guid isPermaLink="false">http://www.bruzed.com/?p=709</guid>
		<description><![CDATA[Social Creatures Nick Hardeman and Bruce Drummond, 03.23.10. Social Creatures is an interactive audio-visual installation that aims to make users more aware of the act of creating their public identity. To create their &#8216;identity&#8217;, people use gestures to select a &#8230; <a href="http://www.bruzed.com/2010/03/social-creatures/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bruzed.com/2010/03/social-creatures/"><em>Click here to view the embedded video.</em></a></p>
<p>
<a href='http://www.bruzed.com/wp-content/uploads/2010/03/1.jpg' rel='shadowbox[sbalbum-709];player=img;' title='1'><img width="64" height="64" src="http://www.bruzed.com/wp-content/uploads/2010/03/1-64x64.jpg" class="attachment-thumbnail" alt="1" title="1" /></a>
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<br />
<strong>Social Creatures<br />
</strong><em>Nick Hardeman and Bruce Drummond, 03.23.10.</em></p>
<p>Social Creatures is an interactive audio-visual installation that aims to make users more aware of the act of creating their public identity. To create their &#8216;identity&#8217;, people use gestures to select a particular form and then interact with a pseudo-musical instrument. The instrument consists of eight visual zones that influence the shape and aural properties of the resulting entity. Once complete, users can name the entity using a mobile device, and then set it free into an eco-system inhabited by similar entities. In the eco-system, the entities react to one another, much like human beings in a social network. Users can use a mobile device to command various entities or cause environmental disturbances through simple gestures.</p>
<p>The physical gestures required of the users ensures a higher level of investment in the process, causing a heightened awareness of one&#8217;s creation, and thus oneself. Watching the entity interact with other entities is a reflection of our own interaction in our social networks.</p>
<p>Latest technical prototype, concept statement, look and feel prototype and interaction model for thesis.</p>
<p><strong>Midterm Presentation:</strong></p>
<p><iframe src="http://docs.google.com/present/embed?id=dgbgc7tn_116gt7f2hhs" frameborder="0" width="410" height="342"></iframe></p>
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		<title>Basic virus creation and interaction prototype</title>
		<link>http://www.bruzed.com/2009/12/basic-virus-creation-and-interaction-prototype/</link>
		<comments>http://www.bruzed.com/2009/12/basic-virus-creation-and-interaction-prototype/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 21:41:03 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[Computer Vision]]></category>
		<category><![CDATA[Prototypes]]></category>
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		<guid isPermaLink="false">http://www.bruzed.com/?p=570</guid>
		<description><![CDATA[Here&#8217;s the latest prototype Nick and me created for thesis. This was programmed in OpenFrameworks to prototype the following: Physics and attributes of the virus Virus attacking characteristics, not demonstrated in this video Amount of user movement required to create &#8230; <a href="http://www.bruzed.com/2009/12/basic-virus-creation-and-interaction-prototype/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bruzed.com/2009/12/basic-virus-creation-and-interaction-prototype/"><em>Click here to view the embedded video.</em></a></p>
<p>Here&#8217;s the latest prototype <a href="http://www.nickhardeman.com">Nick</a> and me created for thesis. This was programmed in <a href="http://openframeworks.cc">OpenFrameworks</a> to prototype the following:</p>
<ul>
<li>Physics and attributes of the virus</li>
<li>Virus attacking characteristics, not demonstrated in this video</li>
<li>Amount of user movement required to create virus</li>
<li>User interaction with virus</li>
</ul>
<p>Here&#8217;s the latest iteration of our thesis abstract for more context on what we are working towards.</p>
<blockquote><p><strong>Humanizer &#8211; A Study of Humans as Viruses, Infecting and Mutating Systems.</strong></p>
<p>Humanizer is an interactive audio/visual installation that explores the relationship between humans and systems. The state of the system is represented by an evolving audio/visual composition, projected on a large surface. Users can infect and mutate the components of the system with the human virus through gestures. This leads to evolving and humanizing the system, emphasizing humans&#8217; effect on existing systems.</p></blockquote>
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		<title>Experiment 1</title>
		<link>http://www.bruzed.com/2009/09/experiment-1/</link>
		<comments>http://www.bruzed.com/2009/09/experiment-1/#comments</comments>
		<pubDate>Sat, 26 Sep 2009 18:35:41 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[Audio Synthesis]]></category>
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		<category><![CDATA[reaktor]]></category>

		<guid isPermaLink="false">http://www.bruzed.com/?p=472</guid>
		<description><![CDATA[Another prototype for thesis &#8211; a refined squid and a new tick creature created in oF. Both are hooked up to Reaktor via OSC. The squid produces the screechy sounds and the tick produces the beats. Here the speed at &#8230; <a href="http://www.bruzed.com/2009/09/experiment-1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bruzed.com/2009/09/experiment-1/"><em>Click here to view the embedded video.</em></a></p>
<p>Another prototype for thesis &#8211; a refined squid and a new tick creature created in oF. Both are hooked up to Reaktor via OSC. The squid produces the screechy sounds and the tick produces the beats.</p>
<p><a href="http://www.bruzed.com/2009/09/experiment-1/"><em>Click here to view the embedded video.</em></a></p>
<p>Here the speed at which the tick kicks it&#8217;s legs is controlled via a slider. The tempo of the beats produced by the tick are also manipulated at the same time. Created with oF, Reaktor and OSC.</p>
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		<title>The squid &#8211; oF + Reaktor</title>
		<link>http://www.bruzed.com/2009/09/the-squid-of-reaktor/</link>
		<comments>http://www.bruzed.com/2009/09/the-squid-of-reaktor/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 21:19:19 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[Audio Synthesis]]></category>
		<category><![CDATA[Experiments]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Thesis]]></category>
		<category><![CDATA[C++]]></category>
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		<guid isPermaLink="false">http://www.bruzed.com/?p=458</guid>
		<description><![CDATA[The first prototype for thesis &#8211; hooked up Nick&#8217;s squid to Reaktor. The squid breathes and moves towards the mouse. OpenFrameworks sends OSC messages based on the squids properties to control 3 parameters in Skrewell within Reaktor &#8211; breath controls &#8230; <a href="http://www.bruzed.com/2009/09/the-squid-of-reaktor/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bruzed.com/2009/09/the-squid-of-reaktor/"><em>Click here to view the embedded video.</em></a></p>
<p>The first prototype for thesis &#8211; hooked up Nick&#8217;s squid to Reaktor. The squid breathes and moves towards the mouse. OpenFrameworks sends OSC messages based on the squids properties to control 3 parameters in Skrewell within Reaktor &#8211; breath controls flow, x position controls filter and y position controls delay.</p>
]]></content:encoded>
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