max/msp/jitter
miBass is a bass guitar-like instrument that can be played on an iphone. Mrmr on the iphone is used to communicate with Max/MSP/Jitter via UDP messages. These messages are interpreted and converted to preset musical notes that are then driven … Continue reading →
Description Children of the Shred is a real-time computer game in which two players can challenge each other’s music improvisational skills by playing out a narrative adventure by using digital or analog instruments. The objective of the game is to … Continue reading →
Description VJ Rig was created to manipulate and effect videos to generate abstract, psychedelic visuals in real-time. It was created and used for two VJ gigs with Analogue Transit – at Southpaw and the Sounds like Brooklyn festival at BAMCafe. Technical Detail … Continue reading →
This week I’m going to show you a jitterbot I created in Max/MSP/Jitter. I’m manipulating and mixing video to create visuals that complement music, live. I’m using OSCemote on my iPhone to control the visualization. I made the music and … Continue reading →
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