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max/msp/jitter

02
09.09

miBass

0
Posted in A/V Systems and Machines, Audio Synthesis, Experiments, Interactive Design, Musical Instrument, Performance, Prototypes, Sound Design Tagged GuitarRig, max/msp/jitter, mrmr, osc, vsti

miBass is a bass guitar-like instrument that can be played on an iphone. Mrmr on the iphone is used to communicate with Max/MSP/Jitter via UDP messages. These messages are interpreted and converted to preset musical notes that are then driven … Continue reading →

23
12.08

Children of the Shred

0
Posted in Game Design, Interactive Design, Interface Design, Platform, Portfolio, Sound, Visual Design Tagged max/msp/jitter, osc, PyGame, Python

Description Children of the Shred is a real-time computer game in which two players can challenge each other’s music improvisational skills by playing out a narrative adventure by using digital or analog instruments. The objective of the game is to … Continue reading →

13
12.08

VJ Rig

0
Posted in A/V Systems and Machines, Performance, Portfolio, Video, Visual Design Tagged max/msp/jitter

Description VJ Rig was created to manipulate and effect videos to generate abstract, psychedelic visuals in real-time. It was created and used for two VJ gigs with Analogue Transit – at Southpaw and the Sounds like Brooklyn festival at BAMCafe. Technical Detail … Continue reading →

27
10.08

Episode 1: Exploiting the bug

0
Posted in Experiments, Performance, Podcasts Tagged garageband, imovie, iphone, max/msp/jitter, osc, OSCemote

This week I’m going to show you a jitterbot I created in Max/MSP/Jitter. I’m manipulating and mixing video to create visuals that complement music, live. I’m using OSCemote on my iPhone to control the visualization. I made the music and … Continue reading →

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