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	<title>bruzed.com &#187; max/msp/jitter</title>
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	<link>http://www.bruzed.com</link>
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		<title>miBass</title>
		<link>http://www.bruzed.com/2009/09/mibass/</link>
		<comments>http://www.bruzed.com/2009/09/mibass/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 04:40:41 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[A/V Systems and Machines]]></category>
		<category><![CDATA[Audio Synthesis]]></category>
		<category><![CDATA[Experiments]]></category>
		<category><![CDATA[Interactive Design]]></category>
		<category><![CDATA[Musical Instrument]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[GuitarRig]]></category>
		<category><![CDATA[max/msp/jitter]]></category>
		<category><![CDATA[mrmr]]></category>
		<category><![CDATA[osc]]></category>
		<category><![CDATA[vsti]]></category>

		<guid isPermaLink="false">http://www.bruzed.com/?p=402</guid>
		<description><![CDATA[miBass is a bass guitar-like instrument that can be played on an iphone. Mrmr on the iphone is used to communicate with Max/MSP/Jitter via UDP messages. These messages are interpreted and converted to preset musical notes that are then driven &#8230; <a href="http://www.bruzed.com/2009/09/mibass/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bruzed.com/2009/09/mibass/"><em>Click here to view the embedded video.</em></a></p>
<p>miBass is a bass guitar-like instrument that can be played on an iphone. Mrmr on the iphone is used to communicate with Max/MSP/Jitter via UDP messages. These messages are interpreted and converted to preset musical notes that are then driven through Native Instruments Guitar Rig, as a VST Instrument, to achieve the bass tone. There are 8 notes in all, 2 groups of 4, which can be switched by rotating the iphone up and down. The visuals are created using Jitter nurbs (jit.gl.nurbs) which get modified based on the levels of the tone produced.</p>
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		<title>Children of the Shred</title>
		<link>http://www.bruzed.com/2008/12/children-of-the-shred/</link>
		<comments>http://www.bruzed.com/2008/12/children-of-the-shred/#comments</comments>
		<pubDate>Wed, 24 Dec 2008 01:22:02 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Interactive Design]]></category>
		<category><![CDATA[Interface Design]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[Visual Design]]></category>
		<category><![CDATA[max/msp/jitter]]></category>
		<category><![CDATA[osc]]></category>
		<category><![CDATA[PyGame]]></category>
		<category><![CDATA[Python]]></category>

		<guid isPermaLink="false">http://www.bruzed.com/?p=640</guid>
		<description><![CDATA[Description Children of the Shred is a real-time computer game in which two players can challenge each other’s music improvisational skills by playing out a narrative adventure by using digital or analog instruments. The objective of the game is to &#8230; <a href="http://www.bruzed.com/2008/12/children-of-the-shred/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div class="wpcolumn-wrapper wpcolumn-wrapper-2">
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<h2>Description</h2>
<p>Children of the Shred is a real-time computer game in which two players can challenge each other’s music improvisational skills by playing out a narrative adventure by using digital or analog instruments.</p>
<p>The objective of the game is to emulate an immersive virtual environment that is geared towards musical skill development and music improvisation. Audio signals from the players’ instruments directly affect the virtual environment and provide immediate visual feedback in the form of game characters.</p></div>
<div class="wpcolumn wpcolumn-2 wpcolumn-last">
<h2>Technical Detail</h2>
<p>Children of the Shred is built with Python, PyGame and Max/MSP. Open Sound Control (OSC) is used to communicate between the Python and Max/MSP programs.</p>
<p>In a two player scenario the game can be setup on two networked computers where each player has their own musical instrument. The two computers can be configured to communicate via Open Sound Control.</p></div>
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		<title>VJ Rig</title>
		<link>http://www.bruzed.com/2008/12/vj-rig/</link>
		<comments>http://www.bruzed.com/2008/12/vj-rig/#comments</comments>
		<pubDate>Sat, 13 Dec 2008 09:50:48 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[A/V Systems and Machines]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Visual Design]]></category>
		<category><![CDATA[max/msp/jitter]]></category>

		<guid isPermaLink="false">http://www.bruzed.com/?p=56</guid>
		<description><![CDATA[Description VJ Rig was created to manipulate and effect videos to generate abstract, psychedelic visuals in real-time. It was created and used for two VJ gigs with Analogue Transit &#8211; at Southpaw and the Sounds like Brooklyn festival at BAMCafe. Technical Detail &#8230; <a href="http://www.bruzed.com/2008/12/vj-rig/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div class="wpcolumn-wrapper wpcolumn-wrapper-2">
<div class="wpcolumn wpcolumn-1 wpcolumn-first">
<h2>Description</h2>
<p>VJ Rig was created to manipulate and effect videos to generate abstract, psychedelic visuals in real-time. It was created and used for two VJ gigs with <a href="http://www.analoguetransit.com" target="_self">Analogue Transit</a> &#8211; at Southpaw and the Sounds like Brooklyn festival at BAMCafe.</div>
<div class="wpcolumn wpcolumn-2 wpcolumn-last">
<h2>Technical Detail</h2>
<p>The software was built with Max/MSP/Jitter and configured to be controlled with an Akai MPD24 MIDI controller.</p></div>
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		<title>Episode 1: Exploiting the bug</title>
		<link>http://www.bruzed.com/2008/10/episode-1-exploiting-the-bug/</link>
		<comments>http://www.bruzed.com/2008/10/episode-1-exploiting-the-bug/#comments</comments>
		<pubDate>Mon, 27 Oct 2008 20:32:01 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[Experiments]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[garageband]]></category>
		<category><![CDATA[imovie]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[max/msp/jitter]]></category>
		<category><![CDATA[osc]]></category>
		<category><![CDATA[OSCemote]]></category>

		<guid isPermaLink="false">http://www.bruzed.com/?p=9410</guid>
		<description><![CDATA[This week I’m going to show you a jitterbot I created in Max/MSP/Jitter. I’m manipulating and mixing video to create visuals that complement music, live. I’m using OSCemote on my iPhone to control the visualization. I made the music and &#8230; <a href="http://www.bruzed.com/2008/10/episode-1-exploiting-the-bug/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bruzed.com/wp-content/uploads/2009/10/evil_lemur_likeee_web.jpg" rel="shadowbox[sbpost-9410];player=img;"><img class="alignnone size-full wp-image-537" title="evil_lemur_likeee_web" src="http://www.bruzed.com/wp-content/uploads/2009/10/evil_lemur_likeee_web.jpg" alt="" width="640" height="240" /></a></p>
<p>This week I’m going to show you a jitterbot I created in Max/MSP/Jitter. I’m manipulating and mixing video to create visuals that complement music, live. I’m using OSCemote on my iPhone to control the visualization. I made the music and shot 4 original videos. If you have any questions, comments or feedback, you can email me.</p>

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