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OpenFrameworks

22
05.10

social sqncr

2
Posted in 3D, A/V Systems and Machines, Audio Synthesis, Computer Vision, Data Visualization, Installation, Interactive Design, Interface Design, Physical, Platform, Portfolio, Sound, Sound Design, Visual Design Tagged C++, openCV, OpenFrameworks, openGL, osc, supercollider

Description social sqncr is an interactive audio-visual installation that aims to make people more aware of the act of creating their public identity. To create their ‘identity’, participants use their bodies to physically interact with a pseudo-musical instrument projected in … Continue reading →

25
03.10

Social Creatures

0
Posted in Audio Synthesis, Experiments, Prototypes, Thesis Tagged C++, Maya, OpenFrameworks, Photoshop, supercollider

Social Creatures Nick Hardeman and Bruce Drummond, 03.23.10. Social Creatures is an interactive audio-visual installation that aims to make users more aware of the act of creating their public identity. To create their ‘identity’, people use gestures to select a … Continue reading →

16
02.10

Electric Clouds

0
Posted in A/V Systems and Machines, Audio Synthesis, Data Visualization, Platform, Portfolio, Sound Tagged C++, OpenFrameworks

Description Electric clouds is an audio visualizer that reacts to real-time audio input. In the included video and images, it visualises Leo’s Room by Vangelis, from the movie Blade Runner. Technical Detail The application was coded in C++/OpenFrameworks and uses Fast … Continue reading →

24
12.09

quikdrawl

0
Posted in Computer Vision, Experiments, Installation, Interactive Design, Physical, Physical Computing, Platform Tagged C++, openCV, OpenFrameworks, Photoshop

Quikdrawl is a drawing interface which uses 2 hacked gun game controllers with red LED attached to the front of each. Clicking the trigger turned on the LED which was color tracked to find it’s location. Each time the trigger … Continue reading →

24
12.09

A/V performance tool

0
Posted in A/V Systems and Machines, Computer Vision, Experiments Tagged C++, OpenFrameworks

A scene for the a/v engine/live performance visualization tool Nick, Steve and me are working on. This is an underwater scene where bubbles are generated based on the FFT and emerge from the near the top of the cv blob, … Continue reading →

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