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22
05.10

social sqncr

2
Posted in 3D, A/V Systems and Machines, Audio Synthesis, Computer Vision, Data Visualization, Installation, Interactive Design, Interface Design, Physical, Platform, Portfolio, Sound, Sound Design, Visual Design Tagged C++, openCV, OpenFrameworks, openGL, osc, supercollider

Description social sqncr is an interactive audio-visual installation that aims to make people more aware of the act of creating their public identity. To create their ‘identity’, participants use their bodies to physically interact with a pseudo-musical instrument projected in … Continue reading →

16
04.10

ShredBoard

0
Posted in A/V Systems and Machines, Audio Synthesis, Interactive Design, Interface Design, Musical Instrument, Platform, Portfolio, Sound, Sound Design, Visual Design Tagged actionscript, AIR, Flash, Flex Builder, Illustrator, osc, Photoshop, supercollider

Description ShredBoard is an instrument that uses the conventional keyboard and mouse as input. The keys z-/, a-’, q-] and 1-= are mapped to the notes of four guitar strings starting at E, A, D, G for each row of … Continue reading →

26
09.09

Experiment 1

0
Posted in Audio Synthesis, Experiments, Prototypes, Thesis Tagged C++, OpenFrameworks, osc, reaktor

Another prototype for thesis – a refined squid and a new tick creature created in oF. Both are hooked up to Reaktor via OSC. The squid produces the screechy sounds and the tick produces the beats. Here the speed at … Continue reading →

13
09.09

The squid – oF + Reaktor

0
Posted in Audio Synthesis, Experiments, Prototypes, Thesis Tagged C++, OpenFrameworks, osc, reaktor

The first prototype for thesis – hooked up Nick’s squid to Reaktor. The squid breathes and moves towards the mouse. OpenFrameworks sends OSC messages based on the squids properties to control 3 parameters in Skrewell within Reaktor – breath controls … Continue reading →

02
09.09

miBass

0
Posted in A/V Systems and Machines, Audio Synthesis, Experiments, Interactive Design, Musical Instrument, Performance, Prototypes, Sound Design Tagged GuitarRig, max/msp/jitter, mrmr, osc, vsti

miBass is a bass guitar-like instrument that can be played on an iphone. Mrmr on the iphone is used to communicate with Max/MSP/Jitter via UDP messages. These messages are interpreted and converted to preset musical notes that are then driven … Continue reading →

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  • Transmutation
  • Field Internships in Information Design
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  • Shredboard semifinalist in 2010 Adobe Design Achievement Awards
  • social sqncr @ ART|SCI, CNSI, UCLA

Tags

terminal PyGame MySQL Flash supercollider svn BBPress audacity speakjet OpenFrameworks AIR actionscript Javascript Wordpress Plugin API osc XML second life jQuery OSCemote Google Maps API Illustrator reaktor max/msp/jitter openCV CSS git Maya HTML PHP C++ Python openGL picchip Photoshop garageband Wordpress API arduino Flex Builder processing

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