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supercollider

22
05.10

social sqncr

2
Posted in 3D, A/V Systems and Machines, Audio Synthesis, Computer Vision, Data Visualization, Installation, Interactive Design, Interface Design, Physical, Platform, Portfolio, Sound, Sound Design, Visual Design Tagged C++, openCV, OpenFrameworks, openGL, osc, supercollider

Description social sqncr is an interactive audio-visual installation that aims to make people more aware of the act of creating their public identity. To create their ‘identity’, participants use their bodies to physically interact with a pseudo-musical instrument projected in … Continue reading →

19
05.10

Hypnagogia

0
Posted in Audio Synthesis, Portfolio, Sound, Sound Design, Video Tagged Ableton Live, audacity, Photoshop, supercollider

Description Hypnagogia is a term coined by Alfred Maury for the transitional state between wakefulness and sleep (i.e. the onset of sleep) - en.wikipedia.org/?wiki/?Hypnagogia It’s possible to experience weird hallucinations during this state which is what our animation is built around. … Continue reading →

16
04.10

ShredBoard

0
Posted in A/V Systems and Machines, Audio Synthesis, Interactive Design, Interface Design, Musical Instrument, Platform, Portfolio, Sound, Sound Design, Visual Design Tagged actionscript, AIR, Flash, Flex Builder, Illustrator, osc, Photoshop, supercollider

Description ShredBoard is an instrument that uses the conventional keyboard and mouse as input. The keys z-/, a-’, q-] and 1-= are mapped to the notes of four guitar strings starting at E, A, D, G for each row of … Continue reading →

25
03.10

Social Creatures

0
Posted in Audio Synthesis, Experiments, Prototypes, Thesis Tagged C++, Maya, OpenFrameworks, Photoshop, supercollider

Social Creatures Nick Hardeman and Bruce Drummond, 03.23.10. Social Creatures is an interactive audio-visual installation that aims to make users more aware of the act of creating their public identity. To create their ‘identity’, people use gestures to select a … Continue reading →

17
05.09

The dystopian window

0
Posted in A/V Systems and Machines, Audio Synthesis, Computer Vision, Experiments Tagged C++, garageband, openCV, OpenFrameworks, supercollider

This piece was done as a final project for the avsys class. The concept is meant to be an installation piece that reveals a dystopian vision of the future when someone walks by. The camera senses motion and plays back a high pitched distorted sound and a dark image. The frequency of the sound changes depending on where the motion is detected, this is indicated by vertical colored lines that go across the screen as one moves. The project was built with OpenFrameworks and uses SuperCollider for audio. Continue reading →

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Recent Stuff

  • Transmutation
  • Field Internships in Information Design
  • TweetCatcha on The Huffington Post
  • Shredboard semifinalist in 2010 Adobe Design Achievement Awards
  • social sqncr @ ART|SCI, CNSI, UCLA

Tags

arduino Photoshop openGL openCV BBPress OSCemote HTML max/msp/jitter OpenFrameworks PHP reaktor osc Flex Builder Javascript second life actionscript Flash API Wordpress picchip CSS C++ terminal Maya Python Google Maps API PyGame Wordpress Plugin API git AIR processing Illustrator jQuery speakjet XML garageband audacity MySQL svn supercollider

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