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		<title>Forest Friends</title>
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		<pubDate>Sat, 17 Jan 2015 18:53:53 +0000</pubDate>
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					<description><![CDATA[An interactive environment that provides positive distraction for pediatric oncology patients]]></description>
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<p>&nbsp;</p>
<p><strong>Role:</strong> Senior Developer<br />
<strong>Client:</strong> Ohio State University Wexner Medical Center<br />
<strong>Team:</strong> Potion Design<br />
<strong>Technology:</strong> Cinder, C++, OpenGL, GLSL, Node.js, Python, SQLite, WebSockets, LED, NFC, DMX Lighting, Bash Scripts, LaunchDaemons, Multi-Touch, Mesh Networks, Multi-Platform, BeagleBone Black, Embedded Linux</p>
<hr />
<h2>Overview</h2>
<p>Forest Friends is a multi-location interactive environment that provides positive distraction for pediatric oncology patients.</p>
<h2>Goal</h2>
<p>Create an interactive experience that provides positive distraction for patients through various phases of their treatment.</p>
<h2>Challenges</h2>
<ul>
<li>Positively distract pediatric oncology patients while providing continuity through their treatment journey</li>
<li>Enable hospital staff to easily maintain the installation without additional burden</li>
<li>Create an experience that compliments each treatment phase</li>
</ul>
<h2>Role and Team</h2>
<p>My responsibilities included developing the core interaction and animation systems for 3, 2D animal companions (rabbit, frog, duck) via animation and finite state machines. Each animal exhibited up to 13 unique behaviors in different situations and locations, as well as had some level of autonomy. I also built a Node.js service to create a mesh network between installations in multiple locations.</p>
<p>The Potion Design team consisted of 4 developers, 1 designer and 1 producer in close collaboration with a number of stakeholders and vendors.</p>
<h2>Final Product</h2>
<p>The experience is spread across the oncology floor and consist of 4 main areas/interactives:</p>
<h3>Waiting Room</h3>
<p>Patients begin their journey in the waiting room. They choose a virtual Forest Friend (rabbit, frog, duck) in the form of a bracelet with an embedded NFC chip. They can then scan their bracelet in each of the spaces and interact with their chosen companion. The experience consists of a 6-screen multitouch wall where patients can explore a dynamic, evolving, forest environment. They can play with their forest friend, interact with other patients&#8217; forest friends and discover hidden interactions in the forest environment. Focused sound domes provide an ambient soundscape with soothing audio and interactive feedback for patients.</p>
<figure id="attachment_50485" aria-describedby="caption-attachment-50485" style="width: 700px" class="wp-caption aligncenter"><a href="http://www.bruzed.com/wp-content/uploads/2015/08/waitingroom.jpg"><img fetchpriority="high" decoding="async" class="wp-image-50485 size-medium" src="https://www.bruzed.com/wp-content/uploads/2015/08/waitingroom-700x432.jpg" alt="Waiting Room" width="700" height="432" srcset="https://www.bruzed.com/wp-content/uploads/2015/08/waitingroom-700x432.jpg 700w, https://www.bruzed.com/wp-content/uploads/2015/08/waitingroom-600x370.jpg 600w, https://www.bruzed.com/wp-content/uploads/2015/08/waitingroom.jpg 1920w, https://www.bruzed.com/wp-content/uploads/2015/08/waitingroom-1440x888.jpg 1440w" sizes="(max-width: 700px) 100vw, 700px" /></a><figcaption id="caption-attachment-50485" class="wp-caption-text">The experience consists of a 6-screen multitouch wall where patients can explore a dynamic, evolving, forest environment. Focused sound domes provide an ambient soundscape with soothing audio and interactive feedback for patients.</figcaption></figure>
<figure id="attachment_53299" aria-describedby="caption-attachment-53299" style="width: 700px" class="wp-caption aligncenter"><a href="https://www.bruzed.com/wp-content/uploads/2015/01/OSU01_InUse_17_v2-copy.png"><img decoding="async" class="wp-image-53299 size-medium" src="https://www.bruzed.com/wp-content/uploads/2015/01/OSU01_InUse_17_v2-copy-700x389.png" alt="Waiting Room" width="700" height="389" srcset="https://www.bruzed.com/wp-content/uploads/2015/01/OSU01_InUse_17_v2-copy-700x389.png 700w, https://www.bruzed.com/wp-content/uploads/2015/01/OSU01_InUse_17_v2-copy-600x333.png 600w, https://www.bruzed.com/wp-content/uploads/2015/01/OSU01_InUse_17_v2-copy-768x427.png 768w, https://www.bruzed.com/wp-content/uploads/2015/01/OSU01_InUse_17_v2-copy-720x400.png 720w, https://www.bruzed.com/wp-content/uploads/2015/01/OSU01_InUse_17_v2-copy-560x311.png 560w, https://www.bruzed.com/wp-content/uploads/2015/01/OSU01_InUse_17_v2-copy.png 927w" sizes="(max-width: 700px) 100vw, 700px" /></a><figcaption id="caption-attachment-53299" class="wp-caption-text">Patients can play with their forest friend and interact with other patients&#8217; forest friends.</figcaption></figure>
<figure id="attachment_50486" aria-describedby="caption-attachment-50486" style="width: 622px" class="wp-caption aligncenter"><a href="http://www.bruzed.com/wp-content/uploads/2015/08/waitingroom1.jpg"><img decoding="async" class="wp-image-50486 size-full" src="https://www.bruzed.com/wp-content/uploads/2015/08/waitingroom1.jpg" alt="Waiting Room" width="622" height="585" srcset="https://www.bruzed.com/wp-content/uploads/2015/08/waitingroom1.jpg 622w, https://www.bruzed.com/wp-content/uploads/2015/08/waitingroom1-600x564.jpg 600w" sizes="(max-width: 622px) 100vw, 622px" /></a><figcaption id="caption-attachment-50486" class="wp-caption-text">Patients can discover hidden interactions in the forest environment like planting seeds to grow a tree.</figcaption></figure>
<figure id="attachment_50484" aria-describedby="caption-attachment-50484" style="width: 745px" class="wp-caption aligncenter"><a href="http://www.bruzed.com/wp-content/uploads/2015/08/nfc.jpg"><img loading="lazy" decoding="async" class="wp-image-50484 size-full" src="https://www.bruzed.com/wp-content/uploads/2015/08/nfc.jpg" alt="NFS bracelet" width="745" height="582" srcset="https://www.bruzed.com/wp-content/uploads/2015/08/nfc.jpg 745w, https://www.bruzed.com/wp-content/uploads/2015/08/nfc-600x469.jpg 600w, https://www.bruzed.com/wp-content/uploads/2015/08/nfc-700x547.jpg 700w" sizes="(max-width: 745px) 100vw, 745px" /></a><figcaption id="caption-attachment-50484" class="wp-caption-text">Patients choose a virtual Forest Friend (rabbit, frog, duck) in the form of a bracelet with an embedded NFC chip. They can then scan their bracelet in each of the spaces and interact with their chosen companion.</figcaption></figure>
<p>&nbsp;</p>
<h3>Exam Rooms</h3>
<p>Each of the 3 exam rooms contain a multitouch kiosk in vertical orientation. The patients can use their NFC bracelet to bring up their forest friend and play a game of hide-and-seek. The installation also consists of soothing ambient LED lighting that complements the background on the screen. Once the examination commences, the interactive can be ‘muted’ which changes it to a calm environment and a soothing ambient light.</p>
<figure id="attachment_50482" aria-describedby="caption-attachment-50482" style="width: 1140px" class="wp-caption aligncenter"><a href="https://www.bruzed.com/wp-content/uploads/2015/08/examroomled.jpg"><img loading="lazy" decoding="async" class="wp-image-50482 size-large" src="https://www.bruzed.com/wp-content/uploads/2015/08/examroomled-1920x788.jpg" alt="Exam Room" width="1140" height="468" srcset="https://www.bruzed.com/wp-content/uploads/2015/08/examroomled.jpg 1920w, https://www.bruzed.com/wp-content/uploads/2015/08/examroomled-600x246.jpg 600w, https://www.bruzed.com/wp-content/uploads/2015/08/examroomled-700x287.jpg 700w, https://www.bruzed.com/wp-content/uploads/2015/08/examroomled-1440x591.jpg 1440w" sizes="(max-width: 1140px) 100vw, 1140px" /></a><figcaption id="caption-attachment-50482" class="wp-caption-text">Each of the 3 exam rooms contain a multitouch kiosk in vertical orientation which consists of soothing ambient LED lighting that complements the background on the screen.</figcaption></figure>
<figure id="attachment_50481" aria-describedby="caption-attachment-50481" style="width: 1146px" class="wp-caption aligncenter"><a href="http://www.bruzed.com/wp-content/uploads/2015/08/examroom.jpg"><img loading="lazy" decoding="async" class="wp-image-50481 size-full" src="https://www.bruzed.com/wp-content/uploads/2015/08/examroom.jpg" alt="Exam Room" width="1146" height="1037" srcset="https://www.bruzed.com/wp-content/uploads/2015/08/examroom.jpg 1146w, https://www.bruzed.com/wp-content/uploads/2015/08/examroom-600x543.jpg 600w, https://www.bruzed.com/wp-content/uploads/2015/08/examroom-700x633.jpg 700w" sizes="(max-width: 1146px) 100vw, 1146px" /></a><figcaption id="caption-attachment-50481" class="wp-caption-text">The patients can use their NFC bracelet to bring up their forest friend and play a game of hide-and-seek.</figcaption></figure>
<h3>Induction</h3>
<p>This room is where patients are sedated prior to their treatment. The interactive in this room consists of a projection in a dark room that plays an animation of the patient&#8217;s forest friend settling down for a nap. This provides a soothing and calming experience.</p>
<figure id="attachment_50483" aria-describedby="caption-attachment-50483" style="width: 1200px" class="wp-caption aligncenter"><a href="http://www.bruzed.com/wp-content/uploads/2015/08/induction.jpg"><img loading="lazy" decoding="async" class="wp-image-50483 size-full" src="https://www.bruzed.com/wp-content/uploads/2015/08/induction.jpg" alt="Induction" width="1200" height="675" srcset="https://www.bruzed.com/wp-content/uploads/2015/08/induction.jpg 1200w, https://www.bruzed.com/wp-content/uploads/2015/08/induction-600x338.jpg 600w, https://www.bruzed.com/wp-content/uploads/2015/08/induction-700x394.jpg 700w" sizes="(max-width: 1200px) 100vw, 1200px" /></a><figcaption id="caption-attachment-50483" class="wp-caption-text">The interactive in this room consists of a projection that plays an animation of the patient&#8217;s forest friend settling down for a nap.</figcaption></figure>
<h3>The Bell</h3>
<p>In keeping with tradition, patients ring a bell to celebrate the end of their treatment. The bell is augmented with an ‘invisible’ piezo sensor and ARM-based microcontroller. When patients ring the bell, it sends UDP messages to all interactives on the network that set off a multitude of celebratory animations and sounds on each interactive.</p>
<figure id="attachment_50480" aria-describedby="caption-attachment-50480" style="width: 600px" class="wp-caption aligncenter"><a href="http://www.bruzed.com/wp-content/uploads/2015/08/bell.jpg"><img loading="lazy" decoding="async" class="wp-image-50480 size-full" src="https://www.bruzed.com/wp-content/uploads/2015/08/bell.jpg" alt="Bell" width="600" height="600" srcset="https://www.bruzed.com/wp-content/uploads/2015/08/bell.jpg 600w, https://www.bruzed.com/wp-content/uploads/2015/08/bell-300x300.jpg 300w, https://www.bruzed.com/wp-content/uploads/2015/08/bell-100x100.jpg 100w, https://www.bruzed.com/wp-content/uploads/2015/08/bell-64x64.jpg 64w" sizes="(max-width: 600px) 100vw, 600px" /></a><figcaption id="caption-attachment-50480" class="wp-caption-text">Patients ring a bell to celebrate the end of their treatment. The bell is augmented with an ‘invisible’ piezo sensor and ARM-based microcontroller.</figcaption></figure>
<h3>Results</h3>
<ul>
<li>The end result was well received by pediatric oncology staff at Wexner Medical Center and <strong>became integral to their activities</strong>.</li>
<li>I <strong>authored, co-authored and contributed to three open source libraries</strong> over the course of the project that were adopted and used on a number of other interactive installation projects &#8211; a spritesheet block for Cinder, a basic sound management block for Cinder and a 2D scene graph block for Cinder.</li>
<li>I learned a lot about <strong>animation state machines and finite state machines</strong>, I was able to utilize, apply and refine these learnings on numerous projects thereafter.</li>
<li>Forest Friends won the <a href="https://www.commarts.com/project/23842/forest-friends">Communication Arts, Award of Excellence</a>.</li>
</ul>
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