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<channel>
	<title>OSC &#8211; bruzed</title>
	<atom:link href="https://www.bruzed.com/tag/osc/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.bruzed.com</link>
	<description>Bruce Drummond&#039;s archive of selected work</description>
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		<title>In Pursuit of Freedom</title>
		<link>https://www.bruzed.com/in-pursuit-of-freedom/</link>
		
		<dc:creator><![CDATA[bruzed]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 02:58:34 +0000</pubDate>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[OSC]]></category>
		<category><![CDATA[pocode]]></category>
		<category><![CDATA[XML]]></category>
		<guid isPermaLink="false">http://www.bruzed.com/?p=50464</guid>

					<description><![CDATA[A permanent, interactive exhibit at the Brooklyn Historical Society.]]></description>
										<content:encoded><![CDATA[<p><strong><a href="https://www.bruzed.com/wp-content/uploads/2015/08/hero.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-50466 size-full" src="https://www.bruzed.com/wp-content/uploads/2015/08/hero.jpg" alt="" width="1920" height="1226" srcset="https://www.bruzed.com/wp-content/uploads/2015/08/hero.jpg 1920w, https://www.bruzed.com/wp-content/uploads/2015/08/hero-600x383.jpg 600w, https://www.bruzed.com/wp-content/uploads/2015/08/hero-700x447.jpg 700w, https://www.bruzed.com/wp-content/uploads/2015/08/hero-1440x920.jpg 1440w" sizes="(max-width: 1920px) 100vw, 1920px" /></a></strong></p>
<p><strong>Role:</strong> Senior Developer<br />
<strong>Client:</strong> Brooklyn Historical Society<br />
<strong>Team:</strong> Potion Design<br />
<strong>Technology:</strong> OpenGL, GLSL, C++, Objective-C, OSC, XML, Lighting, LED strips</p>
<hr />
<p><strong>In Pursuit of Freedom</strong> is a permanent, interactive exhibit at the <strong>Brooklyn Historical Society</strong>. It narrates the untold stories of important abolitionists via images (or lack thereof), illuminated artifacts and text to reveal relevant contemporary questions.</p>
<p>The experience is comprised of four sections each dedicated to the stories of 3 activists. Each section contains a suspended, 8 foot <strong>projection</strong> column, a <strong>pulley system</strong> to ‘scroll’ and suspended, <strong>light-boxed artifacts</strong> related to each story. Users can use the pulley system to ‘scroll’ through the story of each activist which also lights up the artifacts based on the narrative context.</p>
<p>Each pulley uses an <strong>arcade spinner controller</strong> and custom hardware. The light-boxes are fitted with <strong>LED strips</strong> that are controlled via <strong>OSC</strong> routed through a lighting controller.</p>
<figure id="attachment_50465" aria-describedby="caption-attachment-50465" style="width: 1179px" class="wp-caption aligncenter"><a href="http://www.bruzed.com/wp-content/uploads/2015/08/entrance.jpg"><img decoding="async" class="wp-image-50465 size-full" src="https://www.bruzed.com/wp-content/uploads/2015/08/entrance.jpg" alt="Entrance" width="1179" height="676" srcset="https://www.bruzed.com/wp-content/uploads/2015/08/entrance.jpg 1179w, https://www.bruzed.com/wp-content/uploads/2015/08/entrance-600x344.jpg 600w, https://www.bruzed.com/wp-content/uploads/2015/08/entrance-700x401.jpg 700w" sizes="(max-width: 1179px) 100vw, 1179px" /></a><figcaption id="caption-attachment-50465" class="wp-caption-text">Suspended, 8 foot projection columns with pulley systems to ‘scroll’ content and light-boxed artifacts related to each abolitionists story.</figcaption></figure>
<figure id="attachment_50467" aria-describedby="caption-attachment-50467" style="width: 1382px" class="wp-caption aligncenter"><a href="http://www.bruzed.com/wp-content/uploads/2015/08/lightboxes.jpg"><img decoding="async" class="wp-image-50467 size-full" src="https://www.bruzed.com/wp-content/uploads/2015/08/lightboxes.jpg" alt="Lightboxes" width="1382" height="922" srcset="https://www.bruzed.com/wp-content/uploads/2015/08/lightboxes.jpg 1382w, https://www.bruzed.com/wp-content/uploads/2015/08/lightboxes-600x400.jpg 600w, https://www.bruzed.com/wp-content/uploads/2015/08/lightboxes-700x467.jpg 700w" sizes="(max-width: 1382px) 100vw, 1382px" /></a><figcaption id="caption-attachment-50467" class="wp-caption-text">Light-boxed artifacts, related to each story. The light-boxes light up when content related to the artifact is displayed on the accompanying projection.</figcaption></figure>
<figure id="attachment_50468" aria-describedby="caption-attachment-50468" style="width: 1382px" class="wp-caption aligncenter"><a href="http://www.bruzed.com/wp-content/uploads/2015/08/pulleys.jpg"><img loading="lazy" decoding="async" class="wp-image-50468 size-full" src="http://www.bruzed.com/wp-content/uploads/2015/08/pulleys.jpg" alt="Pulleys" width="1382" height="922" srcset="https://www.bruzed.com/wp-content/uploads/2015/08/pulleys.jpg 1382w, https://www.bruzed.com/wp-content/uploads/2015/08/pulleys-600x400.jpg 600w, https://www.bruzed.com/wp-content/uploads/2015/08/pulleys-700x467.jpg 700w" sizes="(max-width: 1382px) 100vw, 1382px" /></a><figcaption id="caption-attachment-50468" class="wp-caption-text">A closeup of the pulley systems</figcaption></figure>
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		<item>
		<title>social sqncr</title>
		<link>https://www.bruzed.com/social-sqncr/</link>
		
		<dc:creator><![CDATA[bruzed]]></dc:creator>
		<pubDate>Sat, 22 May 2010 19:21:14 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[openCV]]></category>
		<category><![CDATA[openFrameworks]]></category>
		<category><![CDATA[openGL]]></category>
		<category><![CDATA[OSC]]></category>
		<category><![CDATA[supercollider]]></category>
		<guid isPermaLink="false">http://www.bruzed.com/?p=732</guid>

					<description><![CDATA[social sqncr is an interactive audio-visual installation.]]></description>
										<content:encoded><![CDATA[<div style="width: 100%; min-height: 1px;" id="vimeo-wc-video-6606bc68bd1ad" data-js="vimeo-wc-video" data-atts="{&quot;autopause&quot;:true,&quot;autoplay&quot;:false,&quot;background&quot;:false,&quot;byline&quot;:&quot;false&quot;,&quot;color&quot;:&quot;none&quot;,&quot;controls&quot;:true,&quot;dnt&quot;:false,&quot;height&quot;:&quot;none&quot;,&quot;id&quot;:false,&quot;loop&quot;:false,&quot;maxheight&quot;:&quot;none&quot;,&quot;maxwidth&quot;:&quot;none&quot;,&quot;muted&quot;:false,&quot;pip&quot;:false,&quot;playsinline&quot;:true,&quot;portrait&quot;:&quot;false&quot;,&quot;quality&quot;:&quot;auto&quot;,&quot;responsive&quot;:false,&quot;speed&quot;:false,&quot;texttrack&quot;:&quot;none&quot;,&quot;title&quot;:&quot;false&quot;,&quot;transparent&quot;:true,&quot;url&quot;:&quot;https:\/\/vimeo.com\/11487774&quot;,&quot;width&quot;:&quot;none&quot;}"></div>
<p><strong>Role:</strong> Designer, Developer<br />
<strong>Client:</strong> Self, Parsons MFA Design and Technology Thesis<br />
<strong>Team:</strong> Nick Hardeman, Bruce Drummond<br />
<strong>Technology:</strong> C++, openFrameworks, OpenGL, OpenCV, SuperCollider, OSC, Photoshop, Maya</p>
<hr />
<p>social sqncr is an interactive audio-visual installation that aims to make people more aware of the act of creating their public identity.</p>
<p>To create their &#8216;identity&#8217;, <strong>participants use their bodies</strong> to physically interact with a pseudo-musical instrument projected in a physical space to create <strong>virtual musical creatures</strong> based on their movements. The instrument consists of eight zones that participants interact with which influence the shape, movement, and aural properties of the resulting entity.</p>
<p>Once complete, the system captures an image of the participant to attach to the creature which is then set free into <strong>an eco-system inhabited by similar entities</strong>. The entities react to one another, much like human beings in a social network. Participants can cause environmental disturbances by <strong>physically interacting</strong> with the projection.</p>
<p>The physical movements required of participants ensures a high level of investment in the process, causing a heightened awareness of their creation, and thus themselves. Watching their entity interact with other entities is a reflection of their own interaction in their social networks.</p>
<p><a href="https://www.bruzed.com/wp-content/uploads/2023/07/social_sqncr_final_paper.pdf">Final Thesis Paper</a></p>
<div style="width: 100%; min-height: 1px;" id="vimeo-wc-video-6606bc68bd1c8" data-js="vimeo-wc-video" data-atts="{&quot;autopause&quot;:true,&quot;autoplay&quot;:false,&quot;background&quot;:false,&quot;byline&quot;:&quot;false&quot;,&quot;color&quot;:&quot;none&quot;,&quot;controls&quot;:true,&quot;dnt&quot;:false,&quot;height&quot;:&quot;none&quot;,&quot;id&quot;:false,&quot;loop&quot;:false,&quot;maxheight&quot;:&quot;none&quot;,&quot;maxwidth&quot;:&quot;none&quot;,&quot;muted&quot;:false,&quot;pip&quot;:false,&quot;playsinline&quot;:true,&quot;portrait&quot;:&quot;false&quot;,&quot;quality&quot;:&quot;auto&quot;,&quot;responsive&quot;:false,&quot;speed&quot;:false,&quot;texttrack&quot;:&quot;none&quot;,&quot;title&quot;:&quot;false&quot;,&quot;transparent&quot;:true,&quot;url&quot;:&quot;https:\/\/vimeo.com\/11585861&quot;,&quot;width&quot;:&quot;none&quot;}"></div>
<p><a href="https://www.bruzed.com/wp-content/uploads/2010/05/social_sqncr_4.png"><img loading="lazy" decoding="async" class="size-full wp-image-50553 aligncenter" src="https://www.bruzed.com/wp-content/uploads/2010/05/social_sqncr_4.png" alt="" width="1280" height="960" srcset="https://www.bruzed.com/wp-content/uploads/2010/05/social_sqncr_4.png 1280w, https://www.bruzed.com/wp-content/uploads/2010/05/social_sqncr_4-600x450.png 600w, https://www.bruzed.com/wp-content/uploads/2010/05/social_sqncr_4-700x525.png 700w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p><a href="http://www.bruzed.com/wp-content/uploads/2010/05/social_sqncr_2.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-50555 aligncenter" src="http://www.bruzed.com/wp-content/uploads/2010/05/social_sqncr_2.jpg" alt="social_sqncr_2" width="1400" height="1640" srcset="https://www.bruzed.com/wp-content/uploads/2010/05/social_sqncr_2.jpg 1400w, https://www.bruzed.com/wp-content/uploads/2010/05/social_sqncr_2-600x703.jpg 600w, https://www.bruzed.com/wp-content/uploads/2010/05/social_sqncr_2-598x700.jpg 598w" sizes="(max-width: 1400px) 100vw, 1400px" /></a> <a href="http://www.bruzed.com/wp-content/uploads/2010/05/social_sqncr_3.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-50556 aligncenter" src="http://www.bruzed.com/wp-content/uploads/2010/05/social_sqncr_3.jpg" alt="social_sqncr_3" width="1400" height="1453" srcset="https://www.bruzed.com/wp-content/uploads/2010/05/social_sqncr_3.jpg 1400w, https://www.bruzed.com/wp-content/uploads/2010/05/social_sqncr_3-600x623.jpg 600w, https://www.bruzed.com/wp-content/uploads/2010/05/social_sqncr_3-674x700.jpg 674w" sizes="(max-width: 1400px) 100vw, 1400px" /></a> <a href="http://www.bruzed.com/wp-content/uploads/2010/05/social_sqncr_5.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-50557 aligncenter" src="http://www.bruzed.com/wp-content/uploads/2010/05/social_sqncr_5.jpg" alt="social_sqncr_5" width="1400" height="1132" srcset="https://www.bruzed.com/wp-content/uploads/2010/05/social_sqncr_5.jpg 1400w, https://www.bruzed.com/wp-content/uploads/2010/05/social_sqncr_5-600x485.jpg 600w, https://www.bruzed.com/wp-content/uploads/2010/05/social_sqncr_5-700x566.jpg 700w" sizes="(max-width: 1400px) 100vw, 1400px" /></a></p>
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			</item>
		<item>
		<title>ShredBoard</title>
		<link>https://www.bruzed.com/shredboard/</link>
		
		<dc:creator><![CDATA[bruzed]]></dc:creator>
		<pubDate>Fri, 16 Apr 2010 04:42:47 +0000</pubDate>
				<category><![CDATA[Experiments]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex Builder]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[OSC]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[supercollider]]></category>
		<guid isPermaLink="false">http://www.bruzed.comportfolio/?p=193</guid>

					<description><![CDATA[ShredBoard is an instrument that uses the conventional keyboard and mouse as input.]]></description>
										<content:encoded><![CDATA[<p>[vimeo 10447118]</p>
<p>&nbsp;</p>
<p><strong>ShredBoard is an instrument</strong> that uses the conventional keyboard and mouse as input. The keys z-/, a-’, q-] and 1-= are mapped to the notes of four guitar strings starting at E, A, D, G for each row of keys. The mouse is mapped for use as an effects pedal. There are 2 effects – <em>ChillZoid</em> &#8211; a clean, ambient effect and <em>MightySTOMP</em> &#8211; a distorted synth effect. Parameters for each effect can be adjusted with 3 knobs to produce a variety of tones.</p>
<p>The software is an AIR application written in ActionScript 3. The sounds are produced in  <a href="http://supercollider.sourceforge.net/">SuperCollider</a> by sending OSC messages via  <a href="http://www.benchun.net/flosc/">flosc</a>. The <a href="http://www.dustypixels.com/blog/2007/03/02/flosc-as3-classes/">flosc AS3 classes</a> were modified for certain OSC messages to work correctly with SuperCollider.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Nonlinear Division (nadir version) Music Video</title>
		<link>https://www.bruzed.com/nonlinear-division-nadir-version-music-video/</link>
		
		<dc:creator><![CDATA[bruzed]]></dc:creator>
		<pubDate>Sun, 20 May 2012 17:04:39 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[GLSL]]></category>
		<category><![CDATA[Music Video]]></category>
		<category><![CDATA[openGL]]></category>
		<category><![CDATA[OSC]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[processing]]></category>
		<guid isPermaLink="false">http://www.bruzed.com/?p=39780</guid>

					<description><![CDATA[An extract from live audiovisual performances with musician, Speak Onion, between 2012-2015, made with Processing.]]></description>
										<content:encoded><![CDATA[<p>[youtube=https://www.youtube.com/watch?v=VerhlGrSigQ]</p>
<p>&nbsp;</p>
<p><strong>Nonlinear Division (nadir version)</strong> is an extract from live audiovisual performances with musician, <a href="http://www.speakonion.com">Speak Onion</a>, between 2012-2015, made with Processing. The music is choked with dense atmosphere, folding in on itself repeatedly, while the visuals are expansive, building outwards in every direction. The compound effect is <strong>a feeling of infinity</strong>: no beginning or end, no inside or outside, no familiar reference points. This causes a new and impressionistic experience of time &#8211; less a straight line and more an arc with ill-defined limits, which eventually feels just as familiar as it does new.</p>
<p>&nbsp;</p>
<p><a href="https://www.bruzed.com/wp-content/uploads/2012/05/screen-shot-2012-05-15-at-11-50-59-pm.png"><img loading="lazy" decoding="async" class="aligncenter wp-image-50202 size-full" src="https://www.bruzed.com/wp-content/uploads/2012/05/screen-shot-2012-05-15-at-11-50-59-pm.png" alt="" width="1920" height="1200" srcset="https://www.bruzed.com/wp-content/uploads/2012/05/screen-shot-2012-05-15-at-11-50-59-pm.png 1920w, https://www.bruzed.com/wp-content/uploads/2012/05/screen-shot-2012-05-15-at-11-50-59-pm-600x375.png 600w, https://www.bruzed.com/wp-content/uploads/2012/05/screen-shot-2012-05-15-at-11-50-59-pm-700x438.png 700w, https://www.bruzed.com/wp-content/uploads/2012/05/screen-shot-2012-05-15-at-11-50-59-pm-1440x900.png 1440w" sizes="(max-width: 1920px) 100vw, 1920px" /></a></p>
<p><a href="http://www.bruzed.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-15-at-11.40.11-PM.png"><img loading="lazy" decoding="async" class="aligncenter wp-image-50547 size-full" src="https://www.bruzed.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-15-at-11.40.11-PM.png" alt="Screen Shot 2012-05-15 at 11.40.11 PM" width="1920" height="1200" srcset="https://www.bruzed.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-15-at-11.40.11-PM.png 1920w, https://www.bruzed.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-15-at-11.40.11-PM-600x375.png 600w, https://www.bruzed.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-15-at-11.40.11-PM-700x438.png 700w, https://www.bruzed.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-15-at-11.40.11-PM-1440x900.png 1440w" sizes="(max-width: 1920px) 100vw, 1920px" /></a> <a href="http://www.bruzed.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-15-at-11.47.39-PM.png"><img loading="lazy" decoding="async" class="size-full wp-image-50548 aligncenter" src="http://www.bruzed.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-15-at-11.47.39-PM.png" alt="Screen Shot 2012-05-15 at 11.47.39 PM" width="1920" height="1200" srcset="https://www.bruzed.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-15-at-11.47.39-PM.png 1920w, https://www.bruzed.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-15-at-11.47.39-PM-600x375.png 600w, https://www.bruzed.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-15-at-11.47.39-PM-700x438.png 700w, https://www.bruzed.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-15-at-11.47.39-PM-1440x900.png 1440w" sizes="(max-width: 1920px) 100vw, 1920px" /></a> <a href="http://www.bruzed.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-15-at-11.45.13-PM.png"><img loading="lazy" decoding="async" class="size-full wp-image-50549 aligncenter" src="http://www.bruzed.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-15-at-11.45.13-PM.png" alt="Screen Shot 2012-05-15 at 11.45.13 PM" width="1920" height="1200" srcset="https://www.bruzed.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-15-at-11.45.13-PM.png 1920w, https://www.bruzed.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-15-at-11.45.13-PM-600x375.png 600w, https://www.bruzed.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-15-at-11.45.13-PM-700x438.png 700w, https://www.bruzed.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-15-at-11.45.13-PM-1440x900.png 1440w" sizes="(max-width: 1920px) 100vw, 1920px" /></a> <a href="http://www.bruzed.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-15-at-11.45.49-PM.png"><img loading="lazy" decoding="async" class="size-full wp-image-50550 aligncenter" src="http://www.bruzed.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-15-at-11.45.49-PM.png" alt="Screen Shot 2012-05-15 at 11.45.49 PM" width="1920" height="1200" srcset="https://www.bruzed.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-15-at-11.45.49-PM.png 1920w, https://www.bruzed.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-15-at-11.45.49-PM-600x375.png 600w, https://www.bruzed.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-15-at-11.45.49-PM-700x438.png 700w, https://www.bruzed.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-15-at-11.45.49-PM-1440x900.png 1440w" sizes="(max-width: 1920px) 100vw, 1920px" /></a></p>
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		<item>
		<title>miBass</title>
		<link>https://www.bruzed.com/mibass/</link>
		
		<dc:creator><![CDATA[bruzed]]></dc:creator>
		<pubDate>Wed, 02 Sep 2009 08:40:41 +0000</pubDate>
				<category><![CDATA[Experiments]]></category>
		<category><![CDATA[GuitarRig]]></category>
		<category><![CDATA[Max/MSP/Jitter]]></category>
		<category><![CDATA[mrmr]]></category>
		<category><![CDATA[OSC]]></category>
		<category><![CDATA[vsti]]></category>
		<guid isPermaLink="false">http://www.bruzed.com/?p=402</guid>

					<description><![CDATA[miBass is a bass guitar-like instrument that can be played on an iphone.]]></description>
										<content:encoded><![CDATA[<p>[vimeo http://www.vimeo.com/6352376]</p>
<p>miBass is a bass guitar-like instrument that can be played on an iphone. Mrmr on the iphone is used to communicate with Max/MSP/Jitter via UDP messages. These messages are interpreted and converted to preset musical notes that are then driven through Native Instruments Guitar Rig, as a VST Instrument, to achieve the bass tone. There are 8 notes in all, 2 groups of 4, which can be switched by rotating the iphone up and down. The visuals are created using Jitter nurbs (jit.gl.nurbs) which get modified based on the levels of the tone produced.</p>
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		<item>
		<title>Children of the Shred</title>
		<link>https://www.bruzed.com/children-of-the-shred/</link>
		
		<dc:creator><![CDATA[bruzed]]></dc:creator>
		<pubDate>Wed, 24 Dec 2008 01:22:02 +0000</pubDate>
				<category><![CDATA[Experiments]]></category>
		<category><![CDATA[Max/MSP/Jitter]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[OSC]]></category>
		<category><![CDATA[PyGame]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[Schecter Hellraiser C7]]></category>
		<guid isPermaLink="false">http://www.bruzed.com/?p=640</guid>

					<description><![CDATA[Children of the Shred is a real-time computer game in which two players can challenge each other’s music improvisational skills by playing out a narrative adventure by using digital or analog instruments.]]></description>
										<content:encoded><![CDATA[<p>Children of the Shred is <strong>a real-time computer game</strong> in which two players can challenge each other’s <strong>music improvisational skills</strong> by playing out a narrative adventure by using digital or analog instruments.</p>
<p>The objective of the game is to emulate an immersive virtual environment that is geared towards <strong>musical skill development and music improvisation</strong>. Audio signals from the players’ instruments directly affect the virtual environment and provide immediate visual feedback in the form of game characters.</p>
<p>Children of the Shred is built with Python, PyGame and Max/MSP. Open Sound Control (OSC) is used to communicate between the Python and Max/MSP programs.</p>
<p>In a two player scenario the game can be setup on two networked computers where each player has their own musical instrument. The two computers can be configured to communicate via Open Sound Control.</p>
<p>In collaboration with <a href="http://www.claytical.com/">Clay Ewing</a>.</p>
<p><a href="http://www.bruzed.com/wp-content/uploads/2008/12/cots-design-document.pdf">Design document</a></p>
<p>&nbsp;</p>
<p><a href="https://www.bruzed.com/wp-content/uploads/2010/02/cots1.jpg"><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-641" src="https://www.bruzed.com/wp-content/uploads/2010/02/cots1-700x525.jpg" alt="" width="700" height="525" srcset="https://www.bruzed.com/wp-content/uploads/2010/02/cots1-700x525.jpg 700w, https://www.bruzed.com/wp-content/uploads/2010/02/cots1-600x450.jpg 600w, https://www.bruzed.com/wp-content/uploads/2010/02/cots1.jpg 800w" sizes="(max-width: 700px) 100vw, 700px" /></a> <a href="https://www.bruzed.com/wp-content/uploads/2010/02/cots2.jpg"><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-642" src="https://www.bruzed.com/wp-content/uploads/2010/02/cots2-700x525.jpg" alt="" width="700" height="525" srcset="https://www.bruzed.com/wp-content/uploads/2010/02/cots2-700x525.jpg 700w, https://www.bruzed.com/wp-content/uploads/2010/02/cots2-600x450.jpg 600w, https://www.bruzed.com/wp-content/uploads/2010/02/cots2.jpg 800w" sizes="(max-width: 700px) 100vw, 700px" /></a></p>
<p><a href="http://www.bruzed.com/wp-content/uploads/2008/12/cots3.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-50561" src="http://www.bruzed.com/wp-content/uploads/2008/12/cots3.jpg" alt="cots3" width="800" height="600" srcset="https://www.bruzed.com/wp-content/uploads/2008/12/cots3.jpg 800w, https://www.bruzed.com/wp-content/uploads/2008/12/cots3-600x450.jpg 600w, https://www.bruzed.com/wp-content/uploads/2008/12/cots3-700x525.jpg 700w" sizes="(max-width: 800px) 100vw, 800px" /></a> <a href="http://www.bruzed.com/wp-content/uploads/2008/12/cots4.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-50562" src="http://www.bruzed.com/wp-content/uploads/2008/12/cots4.jpg" alt="cots4" width="800" height="600" srcset="https://www.bruzed.com/wp-content/uploads/2008/12/cots4.jpg 800w, https://www.bruzed.com/wp-content/uploads/2008/12/cots4-600x450.jpg 600w, https://www.bruzed.com/wp-content/uploads/2008/12/cots4-700x525.jpg 700w" sizes="(max-width: 800px) 100vw, 800px" /></a> <a href="http://www.bruzed.com/wp-content/uploads/2008/12/cots5.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-50563" src="http://www.bruzed.com/wp-content/uploads/2008/12/cots5.jpg" alt="cots5" width="800" height="600" srcset="https://www.bruzed.com/wp-content/uploads/2008/12/cots5.jpg 800w, https://www.bruzed.com/wp-content/uploads/2008/12/cots5-600x450.jpg 600w, https://www.bruzed.com/wp-content/uploads/2008/12/cots5-700x525.jpg 700w" sizes="(max-width: 800px) 100vw, 800px" /></a> <a href="http://www.bruzed.com/wp-content/uploads/2008/12/cots6.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-50564" src="http://www.bruzed.com/wp-content/uploads/2008/12/cots6.jpg" alt="cots6" width="800" height="600" srcset="https://www.bruzed.com/wp-content/uploads/2008/12/cots6.jpg 800w, https://www.bruzed.com/wp-content/uploads/2008/12/cots6-600x450.jpg 600w, https://www.bruzed.com/wp-content/uploads/2008/12/cots6-700x525.jpg 700w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
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		<title>Experiment 1</title>
		<link>https://www.bruzed.com/experiment-1/</link>
		
		<dc:creator><![CDATA[bruzed]]></dc:creator>
		<pubDate>Sat, 26 Sep 2009 22:35:41 +0000</pubDate>
				<category><![CDATA[Experiments]]></category>
		<category><![CDATA[More Experiments]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[openFrameworks]]></category>
		<category><![CDATA[OSC]]></category>
		<category><![CDATA[reaktor]]></category>
		<guid isPermaLink="false">http://www.bruzed.com/?p=472</guid>

					<description><![CDATA[Reaktor and OpenFrameworks experiment]]></description>
										<content:encoded><![CDATA[<p>[vimeo http://www.vimeo.com/6676617]</p>
<p>Another prototype for thesis &#8211; a refined squid and a new tick creature created in oF. Both are hooked up to Reaktor via OSC. The squid produces the screechy sounds and the tick produces the beats.</p>
<p>[vimeo http://www.vimeo.com/6676645]</p>
<p>Here the speed at which the tick kicks it&#8217;s legs is controlled via a slider. The tempo of the beats produced by the tick are also manipulated at the same time. Created with oF, Reaktor and OSC.</p>
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		<title>The squid &#8211; oF + Reaktor</title>
		<link>https://www.bruzed.com/the-squid-of-reaktor/</link>
		
		<dc:creator><![CDATA[bruzed]]></dc:creator>
		<pubDate>Mon, 14 Sep 2009 01:19:19 +0000</pubDate>
				<category><![CDATA[Experiments]]></category>
		<category><![CDATA[More Experiments]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[openFrameworks]]></category>
		<category><![CDATA[OSC]]></category>
		<category><![CDATA[reaktor]]></category>
		<guid isPermaLink="false">http://www.bruzed.com/?p=458</guid>

					<description><![CDATA[Another Reaktor and OpenFrameworks experiment.]]></description>
										<content:encoded><![CDATA[<p>[vimeo http://www.vimeo.com/6560483]</p>
<p>The first prototype for thesis &#8211; hooked up Nick&#8217;s squid to Reaktor. The squid breathes and moves towards the mouse. OpenFrameworks sends OSC messages based on the squids properties to control 3 parameters in Skrewell within Reaktor &#8211; breath controls flow, x position controls filter and y position controls delay.</p>
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